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Deviation Actions
Description
For my first attempt, I decided to modify a pre-existing basic mesh within zbrush to create a slightly more unique facial topology. I then exported as .obj to 3dsmax, resized, cleaned it up a bit, and exported as an .sd for realflow.
Within realflow I spent a few hours modifying various emitter types until I got a particle interaction I liked. Generated a series of meshes from the particle data - reimported to 3ds, aligned everything, scaled stuff up and cleaned it all up, then exported as an .fbx for keyshot rendering.
Within keyshot, I duplicated the import, rotated and posed the fluid models and played around with the materials till it looked good.
I really like how the symmetry panned out in this one. Reminds me a tiny bit of that glass/twofaces optical illusion.
All in all, pretty happy with it and it was a lot of fun to create
Within realflow I spent a few hours modifying various emitter types until I got a particle interaction I liked. Generated a series of meshes from the particle data - reimported to 3ds, aligned everything, scaled stuff up and cleaned it all up, then exported as an .fbx for keyshot rendering.
Within keyshot, I duplicated the import, rotated and posed the fluid models and played around with the materials till it looked good.
I really like how the symmetry panned out in this one. Reminds me a tiny bit of that glass/twofaces optical illusion.
All in all, pretty happy with it and it was a lot of fun to create
Image size
3500x1970px 2.85 MB
© 2011 - 2024 AndreasKopriva
Comments19
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That is so interesting!! great pic good job =]