AndreasKopriva on DeviantArthttps://www.deviantart.com/andreaskopriva/art/Conversation-244814059AndreasKopriva

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For my first attempt, I decided to modify a pre-existing basic mesh within zbrush to create a slightly more unique facial topology. I then exported as .obj to 3dsmax, resized, cleaned it up a bit, and exported as an .sd for realflow.

Within realflow I spent a few hours modifying various emitter types until I got a particle interaction I liked. Generated a series of meshes from the particle data - reimported to 3ds, aligned everything, scaled stuff up and cleaned it all up, then exported as an .fbx for keyshot rendering.

Within keyshot, I duplicated the import, rotated and posed the fluid models and played around with the materials till it looked good.

I really like how the symmetry panned out in this one. Reminds me a tiny bit of that glass/twofaces optical illusion.

All in all, pretty happy with it and it was a lot of fun to create :)
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3500x1970px 2.85 MB
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captjimini's avatar
That is so interesting!! great pic good job =]